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2005 video game

This article is about the second installment in the Call of Duty series. For the console spin-off, see 💹 Call of Duty 2: Big Red One

2005 video game

Call of Duty 2 is a 2005 first-person shooter video game developed 💹 by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the 💹 Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 💹 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005.[4] Other versions were eventually released 💹 for OS X, mobile phones, and Pocket PCs.

The game is set during World War II and the campaign mode is 💹 experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two 💹 in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many 💹 features were added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a 💹 nearby grenade about to explode.

The game drew critical praise, particularly for the graphics, sound, and the regenerating health system. The 💹 Xbox 360 version sold more than 250,000 copies in its first week, more than 2 million copies by January 2008, 💹 and nearly 6 million copies by November 2013.[9] It is considered to be one of the best video games of 💹 all time.

Gameplay [ edit ]

The Pointe du Hoc D-Day mission in the single-player campaign depicts U.S. Rangers going ashore in 💹 LCVP landing craft.

Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. 💹 The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can 💹 crouch and lie prone, and is able to scale low walls and other obstacles.[10]

The player can carry two firearms, and 💹 may swap them for others found on the battlefield. A gun's iron sights can be used to aim more accurately. 💹 Fragmentation and smoke grenades can be carried. Emplaced weapons such as machine guns and flak cannons are available in some 💹 locations. Some missions place the player in control of a tank.[11]

A compass on the heads-up display (HUD) shows allies, enemies, 💹 and markers that indicate locations the player must reach, areas to defend, or enemy artillery pieces or tanks that the 💹 player must plant explosives on to disable.

The player has binoculars. Generally ignored during infantry-centric missions, they are useful for scouting 💹 and vital to the long-range use of the Crusader tanks and a mission in which the player must direct artillery 💹 fire to defend a town.[12]

Should the player take severe damage, the screen will turn red and the sound of the 💹 character's heartbeat will increase in volume; these indicate that the player's health is low. Health is only restored through automatic 💹 recharging when the player is not taking fire. Some attacks will kill the player instantly, such as nearby explosions by 💹 grenades or shells.[13] A player who dies restarts from the last checkpoint.

In April 2006, Infinity Ward released Call of Duty 💹 2 Radiant, which allows a player to create their own multiplayer or single-player maps. The mapmaker includes Maya plug-in support, 💹 an effects editor, and an asset manager that allows custom models to be made and imported into the game, as 💹 well as custom effects.[14]

Campaign [ edit ]

Call of Duty 2 contains three individual campaigns, fought in the roles of four 💹 World War II soldiers, for a total of 27 missions.[15][16] The game has four difficulty levels: Easy, Regular, Hardened, and 💹 Veteran.

Multiplayer [ edit ]

Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag 💹 and Headquarters.[17] The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the 💹 map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces 💹 must play as German soldiers.[18]

Each PC multiplayer server can hold a maximum of 64 players, while the limit is eight 💹 players on Xbox.[19] In the Xbox 360 version, players can play on Xbox Live and get new map packs. There 💹 are 13 official maps, including three remakes from the original Call of Duty. There are three extra map packs (Bonus 💹 Pack, Skirmish Pack, and Invasion Pack) that add a total of eight maps.[20]

Plot [ edit ]

Soviet campaign [ edit ]

The 💹 player controls Private Vasili Koslov of the 13th Guards Rifle Division, initially involved in the defense of Moscow from the 💹 advancing German troops. The next level involves the destruction of a German stronghold in Stalingrad during September 1942. The next 💹 objective involves battling for strongholds throughout Stalingrad throughout December 1942, including re-connecting cut telephone wires and re-capturing the rail-yard and 💹 train-station. The final mission takes place during the final Soviet offensive in Stalingrad in January 1943, which involves the re-capture 💹 and defense of city blocks and Stalingrad city hall.

British campaign [ edit ]

The player controls a British soldier, Sergeant John 💹 Davis of the 7th Armoured Division in North Africa, led by Captain Price. The first level has the player taking 💹 part in a sneak attack on German Afrika Korps troops, ending with the destruction of a German supply station. The 💹 next level has the player defending a town from overwhelming numbers of Germans sending counter attacks from North, West, South 💹 and East; finally achieving victory by destroying much of the German tank force using artillery. This is followed by the 💹 Second Battle of El Alamein, during which the player has to fight through several trenches, machine gun nests, 88mm Flak 💹 36 guns and finally taking the German field headquarters. The assault on El Dabaa to intercept the remaining Germans in 💹 Egypt and destroy several 88mm guns soon follows, ending the first British campaign.[21] An addendum to the second set of 💹 missions has the player taking on the role of a British tank commander, David Welsh, while engaging German forces in 💹 Libya. The first mission of the third campaign in Toujane, Tunisia, has the player immediately under fire, holding a house 💹 until they break out and rendezvous with the second squad. They then retake Toujane with reinforcements the next day all 💹 before assaulting Matmata. The final British campaign takes place during the Battle for Caen as part of Operation Overlord.

American campaign 💹 [ edit ]

As Corporal Bill Taylor of the 2nd Ranger Battalion, the player starts off by playing a part in 💹 D-Day, at the assault of Pointe du Hoc, to destroy a German artillery battery, and hold it against a massive 💹 German counter-offensive in the following mission. Soon after, the player captures a nearby town and serves as a sniper against 💹 mortar crews until reinforcements arrive. The second objective is focused on Hill 400, involving the capture of Bergstein, a disastrous 💹 charge at Hill 400's bunkers and the defense against the German counterattack, with the player again performing sniper work against 💹 German mortar teams, destroying enemy armor, and generally holding the hill against a massive counter-attack, all the while burdened by 💹 artillery and overwhelming numbers of German soldiers. The final mission is set amongst the Americans in the Rhine River crossing 💹 into Germany. It begins as one of the few missions with the player immediately under fire, providing cover fire against 💹 the Germans until reaching the river banks and then fighting through most of the town. The final fight has the 💹 player defeat two German Tiger Is.

Ending [ edit ]

The end credits depict the dramatic rescue of Captain Price from the 💹 Germans by a group of American soldiers. After the credits end, the words "No cows were harmed in the making 💹 of this game" appear, as in the original Call of Duty. This is a reference to the dead cattle visible 💹 in the Normandy missions.[10]

Development [ edit ]

On April 7, 2005, Activision announced that Infinity Ward was developing Call of Duty 💹 2, set for release in fall 2005 for PC. It had been speculated that Infinity Ward was developing the sequel 💹 at the same time as Gray Matter Studios developed Call of Duty: United Offensive. Infinity Ward president Grant Collier said:

"Our 💹 team at Infinity Ward is committed to thrusting gamers into the heat of battle like no other, taking players on 💹 a thrill-ride of adrenaline that leaves everyone gasping for air. In Call of Duty 2, we are creating the most 💹 intense and realistic action game imaginable with a stunning visual atmosphere and an advanced technology that delivers an unprecedented level 💹 of authenticity".[22]

The press release said players would engage enemies in a less linear battlefield, tackle the major battles chronologically, and 💹 use squad tactics not available in previous Call of Duty games. Infinity Ward also confirmed making a "Battle Chatter System", 💹 similar to Medal of Honor: Pacific Assault, where squad members converse to create situational awareness.[22]

The game engine—proprietary IW engine 2.0—is 💹 a modified version of id Tech 3, which was used in the first Call of Duty game. With the new 💹 game engine, Infinity Ward expanded the scope of combat to deliver a realistic battlefield experience and improved the visuals. The 💹 developers were able to cloud visibility with smoke from smoke grenades and create weather effects like dusty sandstorms and whiteout 💹 blizzard.[23]

The game was known to "let players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. 💹 Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can 💹 engage in the historic battles chronologically for quick hitting action. Squads now have the freedom to take on a variety 💹 of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like 💹 outflanking and fire and maneuver capabilities".[24]

Call of Duty 2 was going to be more immersive than the original Call of 💹 Duty. Vince Zampella, creative director of Infinity Ward, said, "We didn't want to take any of the parts out that 💹 made Call of Duty so good. But there were a couple of things that we admit could have been done 💹 better". A demo of the game showed a more open gameplay style and a better AI for the enemies, who 💹 would actively go after the player. There are a set number of enemies set on the map that will begin 💹 reacting to the player's presence once the first shot has been fired. Groups of enemies farther away send units up 💹 to see what is happening and add to the combat while enemies directly in front of the player will join 💹 in and take cover quickly.[25]

Infinity Ward spent a lot of time on WWII battlefields, which led them to scrap whole 💹 levels for parts of the game that took place in France, since they found the location very different from what 💹 they imagined.

One of the details the team added are post-war effects that continue on the battlefield throughout the game, where 💹 dust and smoke continue to roll through the streets, clouding up vision, and junk and debris scattered everywhere. The game 💹 has sound attenuation, with a 5.1 surround sound system, and context sensitive dialog, with a total of twenty-thousand lines of 💹 dialog. Each of the soldiers fighting alongside the player will call out the position of enemy soldiers, warn of flank 💹 attacks, and help out in ways that were not possible in the first game of the series. Zampella said, "We 💹 really wanted realistic battle chatter going that's not only entertaining, but actually adds to the gaming experience. So now you'll 💹 hear your guys telling you that there's [sic] two guys hiding behind that rusty car in the street or that 💹 there are people on the second floor of a building".[26]

A small grayed-out grenade icon appears in the center of the 💹 screen when the player is near a grenade, with an arrow pointing in the direction of the grenade. Enemies can 💹 sometimes seem to be dead when they are not, where the enemy can still wield his side arm and fire 💹 at the player, known as Last Stand, which would later become a perk available to players in the multiplayer of 💹 subsequent games.[27]

The game was showcased in E3 in 2005 and was announced as a launch title for the upcoming Xbox 💹 360.[28][29]

The game's budget wasR$14.5 million.[30] Development time was 2 years with 75 people.[30] Despite being first on the new Xbox 💹 360 platform, the game was developed with no mandatory overtime or weekend work.[31]

Reception [ edit ]

Call of Duty 2 received 💹 "generally positive" reviews, according to review aggregator Metacritic.[32][33] The graphics and sound were widely praised and the reactions to the 💹 regenerating health system were mostly positive, with reviewers from GameSpot and GamePro calling it an improvement over the previous health 💹 bar system.[44][45]

For the Xbox 360 version, IGN's Douglass C. Perry described the presentation as "classy and well-produced", and said the 💹 graphics were some of the best on the Xbox 360 at its launch. He called the sound effects "unbelievable", whilst 💹 the gameplay was described as containing an "enormous amount of action".[46] GameSpot reviewer Bob Colayco summarized his review by stating 💹 that Call of Duty 2 has "smooth, detailed graphics and great sound", as well as praising the artificial intelligence, realism, 💹 and variety in the campaign.[47] GamePro called the game "breathtaking", and commended the game for its "strikingly realistic detail on 💹 weapons and walls, emphasized by normal mapping, exceptional shading and lighting, specular highlights, and some absolutely phenomenal particle effects".[36] GameSpy 💹 editor Will Tuttle called it "One of the finest FPSs ever created. Thanks to a combination of sharp visuals, teeth-rattling 💹 sound effects, and tricky enemy AI, you'll be on the edge of your seat from the moment you're dropped into 💹 combat until your dying breath".[39]

For the PC version, IGN editor Tom McNamara was impressed with the presentation and graphics, describing 💹 them as "Excellent" and "smooth" respectively. He also said the graphics did not suffer "from also being developed for the 💹 360". McNamara also praised the sound, describing it as "sad music, encompassing battle noise, and excellent voice work".[48] Bob Colayco 💹 of GameSpot also reviewed the PC version of the game, as he did its Xbox 360 counterpart. Colayco again commended 💹 the sound, calling the presentation of the game "excellent", as well as praising the aggression of the artificial intelligence. Unlike 💹 in his review of the Xbox 360 version, Colayco felt the multiplayer aspect was "fun". His main critique was for 💹 performance, stating "performance can chug at times".[44] GameSpy's Sal Accardo noted "Instead of feeling like a stale retread [of the 💹 original Call of Duty] or losing steam halfway through, it manages to be a blast from start to finish".[38] GamesRadar 💹 Joshua Latendresse called the single-player campaign "stunning" and cited that the multiplayer was even better.[49]

Despite this praise, McNamara of IGN 💹 commented that he finds implementing regenerating health to be "a little troublesome", and that it allows players to "experience a 💹 kind of combat only a mythical super-soldier could withstand" which, therefore, "propels the game from gritty authenticity to John Woo 💹 fantasy".[48] GameSpot's Colayco was critical of the game's pricing, stating it had a "higher pricepoint than its PC counterpart". He 💹 also complained that the multiplayer aspect could only support eight players.[47] The PC version multiplayer was criticized as being a 💹 step back from that of Call of Duty: United Offensive.[50][51]

Call of Duty 2 was the most popular launch title on 💹 the Xbox 360, with 200,000 units sold in its first week of availability.[52] 77% of people who purchased an Xbox 💹 360 also purchased the game, which contributed to its high sales.[53] As of July 2006, 1.4 million copies of the 💹 game had been sold on the Xbox 360.[54] By January 2008, the game had sold 2 million copies.[55] By November 💹 2013, the game had sold 5.9 million copies.[56]

The editors of Computer Games Magazine named Call of Duty 2 the seventh-best 💹 computer game of 2005. They called it "the ultimate WWII shooter".[57]

During the 9th Annual Interactive Achievement Awards, the Academy of 💹 Interactive Arts & Sciences nominated Call of Duty 2 for "Overall Game of the Year", "Console Game of the Year", 💹 "First-Person Action Game of the Year", "Outstanding Achievement in Online Gameplay", and "Outstanding Achievement in Visual Engineering".[58]

Advertisement controversy [ edit 💹 ]

A television advertisement for Call of Duty 2 was the subject of some controversy in 2006. The commercial, created by 💹 a Los Angeles animation studio Rhythm and Hues Studios, depicted a first-person view of events that were supposed to transpire 💹 during the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in 💹 February 2006 the United Kingdom's Advertising Standards Authority (ASA) demanded that networks remove the advertisements after three consumers filed complaints 💹 of false advertising. According to ASA spokesperson Donna Mitchell, "Viewers felt that the ad was misleading because the quality of 💹 graphics was superior to that of the game's".[59] Activision denies that the scenes were meant to give an impression of 💹 gameplay, stating in a press release shortly after the ASA banning that "The footage was intended purely to communicate the 💹 subject matter of the game rather than to represent actual gameplay".[60]

Other versions [ edit ]

A collector's edition of the game 💹 was released for Windows on October 25, 2005 and for the Xbox 360 labeled as the "Special Edition". It features 💹 the game and a bonus disc, which includes interviews, a making of the movie and two mission walkthroughs.[61] On May 💹 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special 💹 Edition, plus a token to download the Skirmish Map Pack.[62] In January 2006, MFORMA (now Hands-On Mobile) released Call of 💹 Duty 2 for mobile phones.[63] The mobile version is a 2D top-down shooter. It received a favorable review from IGN, 💹 praising its length and storytelling.[64]

Notes [ edit ]

^ [7] Ported to Mac OS X by i5works. ^ Mac OS X 💹 port published by Aspyr

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